Instructional Materials

Media

Using Text Media

Positives

Negatives

Use for outcomes:

  • Surveyable
  • Easy to produce
  • Low bandwidth
  • Familiar
  • Many readers
  • Not much specialization
  • Overused
  • Passive
  • 100% learner motivation
  • Time lag
  • Simple to complex
  • Suited to synthesis/evaluation
  • Reflection – due to time lag

Using Audio Media

Positives

Negatives

Use for Outcomes:

  • Two-way interaction
  • Enrich a text only course
  • Useful for explanations, accessibility, pronunciations
  • Great for auditory learners
  • Speed – faster than typing (and less inhibitive)
  • Easy to tune out
  • Text read – limits pace – user needs to be able to disable
  • Need professional “voice”
  • Extended audio needs to be indexed – time/expense
  • Across spectrum
  • Presentation
  • Explanations
  • Dialogue
  • Analysis
  • Synthesis

Using Visual Media: Graphics, Diagrams, & Digital Pictures

Positives

Negatives

Use for Outcomes:

  • Abundance
  • Low cost (if using clip art/digital camera)
  • Versatile – use for any learning task
  • Low bandwidth (if done right)
  • Enrich learning material
  • Can be poor quality
  • Motion/animation can be expensive
  • Time consuming
  • Involved if using graphic artist
  • Digital pictures
  • Graphics – Internet
  • Graphic artist – designing
  • Enriches text – “picture is worth a thousand words”
  • Animations

Using Video & The Internet

Positives

Negatives

Use for Outcomes

  • Visual
  • Personal medium
  • Many viewers/large audience
  • Detail complex tasks
  • Ability to review
  • Increased variety – CD, Streaming
  • Specialized team – i.e. producer, editor, camera
  • Expensive
  • Not easy to modify
  • Sequential, difficult to survey
  • Passive
  • Demonstrations
  • Explanations
  • Lecture
  • Complex – i.e. whiteboard – physics problem solving
  • Two way (expensive) – instructor observes student

Using Game Simulations

Positives

Negatives

Use for Outcomes

  • Simulation
  • Self-paced
  • Re-usable
  • Team based
  • Memorable
  • Expensive
  • Time consuming
  • Complex to design
  • Team based
  • Added complexity for learners
  • Demonstrations
  • Knowledge
  • Broad knowledge
  • Practice complex skill in safe environment
  • Synthesis

Using Audio & Video for Interactive Lectures

Positives

Negatives

Use for Outcomes

  • Highly interactive
  • Familiar – students and instructors
  • Effective
  • Proven history
  • Can incorporate other media
  • Only synchronous
  • Expensive
  • No “knowledge” trail (classrooms)
  • Limited audience size
  • Not surveyable
  • Everything
  • Main determinant of success is the skill of the instructor

Using Collaboration

Positives

Negatives

Use for Outcomes:

  • Knowledge building
  • Communities
  • Student to student
  • Time on task
  • Ideal for online environment
  • Supplements other media
  • Takes time – not ideal for short-course training
  • Difficult to do
  • Change required of student and instructor
  • Explanation/demonstration
  • Higher order
  • Synthesis, evaluation
  • Deep learning, not surface
  • Multiple perspectives

Using Multiple Media Formats

Positives

Negatives

Use for Outcomes:

  • Combine best features, minimize weaknesses
  • Enriched learning
  • Asynchronous
  • Synchronous
  • Instructors have to combine tools to achieve outcomes
  • “Ideal” elearning tool doesn’t exist yet
  • Complexity
  • High skill required
  • Anything
changed July 19, 2008