Instructional Materials
Media
Using Text Media
Positives |
Negatives |
Use for outcomes: |
- Surveyable
- Easy to produce
- Low bandwidth
- Familiar
- Many readers
- Not much specialization
|
- Overused
- Passive
- 100% learner motivation
- Time lag
|
- Simple to complex
- Suited to synthesis/evaluation
- Reflection – due to time lag
|
Using Audio Media
Positives |
Negatives |
Use for Outcomes: |
- Two-way interaction
- Enrich a text only course
- Useful for explanations, accessibility, pronunciations
- Great for auditory learners
- Speed – faster than typing (and less inhibitive)
|
- Easy to tune out
- Text read – limits pace – user needs to be able to disable
- Need professional “voice”
- Extended audio needs to be indexed – time/expense
|
- Across spectrum
- Presentation
- Explanations
- Dialogue
- Analysis
- Synthesis
|
Using Visual Media: Graphics, Diagrams, & Digital Pictures
Positives |
Negatives |
Use for Outcomes: |
- Abundance
- Low cost (if using clip art/digital camera)
- Versatile – use for any learning task
- Low bandwidth (if done right)
- Enrich learning material
|
- Can be poor quality
- Motion/animation can be expensive
- Time consuming
- Involved if using graphic artist
|
- Digital pictures
- Graphics – Internet
- Graphic artist – designing
- Enriches text – “picture is worth a thousand words”
- Animations
|
Using Video & The Internet
Positives |
Negatives |
Use for Outcomes |
- Visual
- Personal medium
- Many viewers/large audience
- Detail complex tasks
- Ability to review
- Increased variety – CD, Streaming
|
- Specialized team – i.e. producer, editor, camera
- Expensive
- Not easy to modify
- Sequential, difficult to survey
- Passive
|
- Demonstrations
- Explanations
- Lecture
- Complex – i.e. whiteboard – physics problem solving
- Two way (expensive) – instructor observes student
|
Using Game Simulations
Positives |
Negatives |
Use for Outcomes |
- Simulation
- Self-paced
- Re-usable
- Team based
- Memorable
|
- Expensive
- Time consuming
- Complex to design
- Team based
- Added complexity for learners
|
- Demonstrations
- Knowledge
- Broad knowledge
- Practice complex skill in safe environment
- Synthesis
|
Using Audio & Video for Interactive Lectures
Positives |
Negatives |
Use for Outcomes |
- Highly interactive
- Familiar – students and instructors
- Effective
- Proven history
- Can incorporate other media
|
- Only synchronous
- Expensive
- No “knowledge” trail (classrooms)
- Limited audience size
- Not surveyable
|
- Everything
- Main determinant of success is the skill of the instructor
|
Using Collaboration
Positives |
Negatives |
Use for Outcomes: |
- Knowledge building
- Communities
- Student to student
- Time on task
- Ideal for online environment
- Supplements other media
|
- Takes time – not ideal for short-course training
- Difficult to do
- Change required of student and instructor
|
- Explanation/demonstration
- Higher order
- Synthesis, evaluation
- Deep learning, not surface
- Multiple perspectives
|
Using Multiple Media Formats
Positives |
Negatives |
Use for Outcomes: |
- Combine best features, minimize weaknesses
- Enriched learning
- Asynchronous
- Synchronous
|
- Instructors have to combine tools to achieve outcomes
- “Ideal” elearning tool doesn’t exist yet
- Complexity
- High skill required
|
|
changed July 19, 2008